You can choose to split up if you’d like to cover more ground, or you can stick together to watch each other’s backs – a necessity when there is no radar and enemies can randomly appear behind you. It also makes exploration more fun within each level. Soloing a boss takes far longer than is fun, but taking down one with a partner or two makes them much more enjoyable. It’s also clearly how the game was designed to be played. There are some interesting offshoots in some levels, but it’s mostly a linear affair.Ĭo-op alleviates some of these issues after all, a game shared is always more enjoyable. The level design doesn’t fare as well the environments all look washed out in the pursuit of that post-apocalyptic aesthetic we all know so well. These hordes seem to be the thing that changes depending on how many of you are in that session, though it’s hard to tell. The bosses are the standouts for sure, with each one bringing a different tactical approach and a horde of mobs to deal with. I escaped a mini-boss of sorts by running up some stairs, and it just stood at the bottom as I spent a minute unloading my pistol into what I think was its face. The variety among foes and their behaviours is excellent, though the AI is somewhat questionable sometimes. The enemy and boss design are both very good. Most enemies look like they are half-Cthulhu, or are flying skulls, or some weird part-cybernetic bug thing with a machine gun. The best of them, are these small spherical creatures with big mouths and axes – shooting them causes them to roll over backwards in a surprising slapstick animation given the otherwise creepy vibe the game goes for. It’s counteracted somewhat by how some of the enemies react to being hit. But melee feels a bit weightless, and so do the smaller firearms. Well, some of it does – the heavier weapons feel good, at least, letting out a satisfying sound and making nice big numbers flash up as you deal damage. The combat feels fine shooting works, the melee works, the dodge works, it just lacks some of the weight you might hope for when chopping down demonic trees and whatnot. You can dodge, use items, and use special abilities. Remnant: From the Ashes is a third-person action game, one where you have both melee combos and guns to fight with. ![]() You set out into the world, and your adventure begins in earnest. It’s ever so sudden, but maybe they’re just desperate? Instead, after just one small favour, you’re given a full set of armour, weapons, and access to a magical warp crystal. You’d think one of the last vestiges of humanity would be a little suspicious of someone turning up out of nowhere. Attempting to save them nearly gets you killed, but thankfully some other survivors in a camp nearby come to the rescue. You wander for a small while, fighting off strange demonic plant-like monsters called the Root, only to come across another human being. The trouble is, you’re not where you wanted to be. ![]() You set out on a journey to find a special tower but are capsized by huge swells of water and only manage to make it to shore by luck. Remnant casts you as one of the last humans around.
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